W/O Lighting
glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
consumes 64Kbytes more than
glDisable(GL_LIGHTING); glDisable(GL_LIGHT0);
in top RSS. The difference looks very small. :)
glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
consumes 64Kbytes more than
glDisable(GL_LIGHTING); glDisable(GL_LIGHT0);
in top RSS. The difference looks very small. :)