Entries from 2016-03-01 to 1 month
import bpy import bmesh obj = bpy.context.scene.objects.active m = obj.data bm = bmesh.new() bm.from_mesh(m) bm.verts.index_update() verts = [] # [6] [12] are examples firstV = bm.verts[6] secondV = bm.verts[12] verts.append(firstV) verts.…
import bpy obj = bpy.data.objects['Plane.001'] for x in obj.data.vertices: obj.matrix_world * x.co