Loading texture in OpenGL
The order of gl-functions in loadTex is critical.
typedef struct TextureInfo_ { int width; int height; int pixelSize; int colorType; // int algnType; // 0=unsigned char, 1=uint32_t void* pPix; int id; const char* fileName; } TextureInfo; void loadTex(TextureInfo* pTexInfo){ glBindTexture(GL_TEXTURE_2D, pTexInfo->id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pTexInfo->width, pTexInfo->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pTexInfo->pPix); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); }