simple text exporter of vertices for Blender Python for CPP
a small modification of the last snippet for C++.
import bpy import bmesh def up(lineNum, v, f): for e in v.link_edges: ov = e.other_vert(v) if ov not in verts: verts.append(ov) lineNum = up(lineNum, ov, f) if lineNum%10 == 0: f.write("// line %d\n" %lineNum) f.write("%f, %f, %f,\n"% (v.co.x, v.co.y, v.co.z)) return lineNum+1 def down(lineNum, v, f): if lineNum%10 == 0: f.write("// line %d\n" %lineNum) f.write("%f, %f, %f,\n"% (v.co.x, v.co.y, v.co.z)) for e in v.link_edges: ov = e.other_vert(v) if ov not in verts: verts.append(ov) lineNum = down(lineNum, ov, f) return lineNum+1 obj = bpy.context.active_object bm = bmesh.from_edit_mesh(obj.data) verts = [] def main(): lineNum = 0 f = open("Obj.cpp", "w") f.write("GLfloat Obj::vtx[] = {\n") v0 = bm.verts[0] verts.append(v0) e0 = v0.link_edges u = e0[0].other_vert(v0) verts.append(u) lineNum = up(lineNum, u, f) if lineNum%10 == 0: f.write("// line %d\n" %lineNum) f.write("%f, %f, %f,\n"% (v0.co.x, v0.co.y, v0.co.z)) lineNum += 1 if len(e0)>1: d = e0[1].other_vert(v0) verts.append(d) lineNum = down(lineNum, d, f) f.write("};\n") f.close()