python script on Blender 2.6
#!BPY import bpy list (bpy.data.objects) for x in bpy.context.scene.objects: bpy.context.scene.objects.unlink(x) for x in bpy.data.objects: bpy.data.objects.remove(x) for x in bpy.data.objects: x.select = True bpy.ops.object.delete() list (bpy.data.objects) #for i in range(5): # o = bpy.ops.mesh.primitive_plane_add(location=(i*3,0,0)) # o.rotate