Entries from 2011-10-14 to 1 day
void myLoadAsset(AAssetManager* mngr){ const char imageFilename[] = "myImage.png"; AAsset* asset = AAssetManager_open(mngr, imageFilename, AASSET_MODE_UNKNOWN); FILE* fp = (FILE*)AAsset_getBuffer(asset); // AAsset_seek(asset, 1000, SEEK_SE…